torsdag 3 februari 2011

Vertigo has been updated!

The update has finally arrived on indie games and the result of that shows itself when you start the game - it will automatically update itself to a much more stable version. If you download it fresh from the indie games section you'll be, of course, downloading the latest version of the game. So far this new version has not yet received a code 4 crash report and that is great, but if you do encounter any more problems please send us an email about it (info@vertigogame.com).

A handful of reviews has been popping up lately! Check out the following sites:

"I would thoroughly recommend platform-loving readers grab this one with both hands. It’s sleek, full of energy and well worth a single space-buck (or 69p for us Imperialists)."
/ GamerDork! review - Vertigo (http://gamerdork.net/?p=8285)

"1-UP (GOOD)"
/ 1-UP or POISON review - Vertigo (http://www.1uporpoison.com/xblig/vertigo/)

"Totally worth checking out. A fun hang around game!"
/Signed In - Podcast at 22:49 (http://www.signedinpodcast.com/?p=509)

"... a fun experience that taps into the primal thrill of speed..."

söndag 9 januari 2011

Update has been sent to review

Bug testing continues. A new version of the game has been sent in for review and we hope that we got rid of most of the nasty bugs and crashes.

With a little luck Vertigo should be updated somewhere at the end of next week on marketplace. That means that as soon as you start the game it will want to update itself. If you had problems before hopefully you won't have that anymore after the update have been installed.

Right now all we can do is gather user tests through the review phace. So in other words we will see how the game plays at the end of next week.

tisdag 4 januari 2011

Still working on that update...

... but the release was quite a success! Even thought we are not included in the "winter uprising" bundle we managed to reach second place on the "Top downloads" list the first two initial days after release. Vertigo, at that point, had been downloaded 2983 times and bought 117 times. Which is fairly good numbers for indie games.

After that the game continued to grow steady and had a good position on the best selling list for 2 more days until it got bumped down on the "recently released" list. Then it started to get pushed back to a position of 30 - 50 on the "best selling" list. And after 3 more days the game had moved down to a position of 70 - 90.

12 days after release this is the current stats:

Period Statistics
  • Trials: 5240
  • Purchases: 333
  • Purchase/Trial Ratio: 6.35 %
We are happy with the results but are at the same time painfully aware of that probably a number of 500 - 1500 people (maybe more) might have received a "code 4" crash bug as soon as they started the game. Now we are still working on that fix and our hopes is to be able to upload something new for review at the end of the week.

If you have played Vertigo and liked it don't be afraid to write about it on any of the sites below.

http://popugamer.com/games/vertigo-xblig/

http://www.xblaratings.com/component/content/article/62-platformer/3539-vertigo

And please please please don't forget to rate five stars on Marketplace as well =)

http://marketplace.xbox.com/en-US/Product/Vertigo/66acd000-77fe-1000-9115-d8025855073b

More about the update later this week.

tisdag 21 december 2010

Vertigo is out on Xbox Live Indie Games


We have a wonderful Christmas gift for you guys! Vertigo was today released on Xbox Live Indie Games. The price is currently set to only 80MS points and the game is labeled as a platform game.

You can find the game HERE.

Its been a long journey but we are finally here. The project began at the middle of March 2008 and little did we know what an incredible adventure was waiting for us. Vertigo won Gotland Game Awards 2008 which lead to us wanting to continue develop the game for its designated platform, Xbox 360. So we took all the feedback and all the cheerful comments from that initial showcase of the game with us and started to develop Vertigo from a prototype made in Torque to a full game made with the XNA framework.
In 2009 we where nominated for "Best XNA 3.0 game" and "Game of the Year" at Swedish Game Awards and before that we where privileged enough to be nominated for the "Best new Nordic talent" award by Nordic Game 2009.
That gave us an even greater boost to complete the game and to "get it out there".

But the main and most important ingredient for us to have when in need of motivation to why this game had to be completed was the pure joy and enthusiasm that showed itself when we demoed the game for you.
Watching you play the game on all these different events that we have gone to from GGA, Gamescom, GDC, Nordic Game Conference and Gamex to tons of other events, including all the smiles, laughters, and lets face it, even cries during and after each race was an incredible thing to be part of and nothing less but amazing. Your smiles and feedback was put nowhere but in the absolute center of the design process and production throughout the whole project.
So with that said this is our game made for you, our Christmas present to you and your friends and we deeply hope you love it.

/ Max
Povel
Olof
Daniel

BUT, this adventure is long from over =D We are aware of a few bugs that slipped through "playtest and review" that we need to fix. I don't have an estimate on that update atm, but i'll keep you posted.

Update 1: Regarding crash reports and bugs we are going to have a fix for the game to be submitted as soon as we are allowed.
"You can submit an update to your game 7 days after the previous game review ended." - Really shitty, but that is how it is.

onsdag 10 november 2010

A big thank you Gamex!

A big thanks to everyone who played Vertigo on the show floor at Gamex! It makes us extremely happy to see you guys looking forward to the release, and of curse that also puts more pressure on us to actually get the game out there.

As we said, we are hoping to be able to release it in 1 to 2 weeks time but it all depends on the bug reports coming in from the "playtests".

This was shot by a fan at Gamex, check it out:



Very nice race guys, good job.

We got a list of bugs to dig through, but it looks good so far so stay tuned for the upcoming release!

lördag 30 oktober 2010

Vertigo at the Gamex Convention

We are going to showcase Vertigo at the Gotland University booth at the Gamex Convention next week. You will find both Max and Vertigo there, don't miss out playing this game just before it comes out! We'll see you there!

Info about the convention:
http://www.kistamassan.com/events/gamex

About the game:
www.vertigogame.com

torsdag 21 oktober 2010

Vertigo is up for playtest!

Its been a while since we wrote something now, but finally we have some newsworthy information for you guys. Its been a long ride, with a few bumps here and there but in the end Vertigo looks better then ever and is ready to reach out to all of your Xbox 360's out there!

But we have a few more things to do first. Vertigo is coming out on Xbox Live Indie Games and right now it is going through the "playtest" phase which basically means its getting checked for critical bugs that we need to take care of before releasing the game. That said we don't have a correct time estimation for how long that can take and also depending on how big / small the bugs that might get reported are, that will also probably push the release date back.

But we are on the final sprint with only a few meters left to go! And as the release comes closer we'll make sure to post about what is going on, again =).

Oh yeah and also this:



For only 80 MS points you will be able to play this with your friends! So stay tuned and we will make sure you know when the game is out there!