http://www.metro.se/2009/06/10/31647/sveriges-15-hetaste-unga-spelforetag/
In Swedish only, though.
fredag 17 juli 2009
onsdag 17 juni 2009
Back to work - Summer 2009

Hello world!
The two last weeks we been rehabilitating from the awesome party Gotland Game Awards brings. We have been recollecting thoughts about the project, taking some days off, and preparing for new milestones and goals. So we could say we have been looking back AND foward in order to analyze were we are and what is needed to be done.
Also, we have been on another trip. This time to Swedish Game Awards where we did not win any price, sadly enough, but we meet alot of sweet people from other universitys around Sweden. Our competitors in the category for "best XNA studio 3.0 game" turned out to be a bunch of really nice sweet persons that where really cool to party with! And I think we made a pretty nice impression too.
Nevertheless even if we didn't win, we received tons of feedback and congratulations on having a great product. So with that in mind we continue develop Vertigo!
Gotland Game Awards gave us alot of sweet comments and feedback too, but i think one of the funniest things where that we introduced a new level. *drum roll* LEVEL 3! Level 3 is taking place in a subway. Its a really straight forward level that depends more on trying to pick up powerups in extreme and I mean, extreme speeds, instead of depending on more classic
platform elements(like jumping from one platform to another).

Now what this level showed us was that people really loves to go fast... so fast that they don't even understand what is happening! So fast that our game from time to time lets the player pop through walls and fall until we restart the game! In other words... too fast! For now anyway.
This is an issue that's placed way up on the agenda, trying to fix the holes and the physics. This is a big part of our game, the speed is what Vertigo is very much about. And trying to find a system for it that work flawlessly is critical of curse. So now we have addressed some bugs, lets get to it and fix these!

New milestones and goals.
Our next major milestone as of now is 29Jun. All the artefact's should be in the game and what should be remaining after that is to fix bugs, rehabilitate levels that do not work, play test ALOT, fix graphical artefact's that might look crappy, and play test some more.
As of now that milestone is really tight. And we might have to push it a few days into July. But it is still too early to say. I hope, for my sake, that we make it :).
The trailer is not currently under development. What we want to create this time is a trailer that shows parts from the whole game. And since we don't have all the playable levels for that we haven't been able to put it together. Therefore it is taking time. But as soon as all the artefact's are in, and the final Particle effects are nailed (and I would say that thats the bad guy taking alot of time). We will start building it. But be calm you will still be served Gameplay clips!
Now i'll get back to work!
tisdag 2 juni 2009
Gotland Game Awards 2009
Currently Gotland Game Awards is in full motion. We are exhibiting and presenting the latest version of Vertigo! So we have had our hands full of work the past week and its not over yet! GGA is just another milestone and we have much more stuff to do. Also this is our next big event to showcase on! Yeah, in all the chaos that GGA brings, we found out that we are also nominated for Swedish Game Awards 2009. Right now I'm almost falling asleep on the computer because I am so tired of Presenting our game and exhibition all day. And I don't even dare to think about SGA.
Disney, tripwire, massive, ubisoft, starbreeze. They all seemed pleased with the presentation and the first day of GGA turns out to be quite a success. We are looking foward to tomorrow and the epic party at Gutekällaren!
for more information about Gotland Game Awards check out http://www.gotlandgameawards.se/
Disney, tripwire, massive, ubisoft, starbreeze. They all seemed pleased with the presentation and the first day of GGA turns out to be quite a success. We are looking foward to tomorrow and the epic party at Gutekällaren!
for more information about Gotland Game Awards check out http://www.gotlandgameawards.se/
tisdag 26 maj 2009
Fun stuff!
måndag 25 maj 2009
Another milestone is reached
Yesterday were the deadline for Swedish game awards, and we made it! We are very excited about this and hope that Swedish game awards have a fun time playing our game. Also, we made it into this italian podcast, one of the biggest in italy, that we meet at Nordic Game Conference. A short interview about our school, and a very short vertigo ad at 36:54.
The next couple of days will be all about finishing the game mode that we call "Checkpoints". And to also fix some bugs of course and complete 2 new levels. Also, a trailer is coming up, showing the different game modes and some new levels at the end of this week. We hope that the trailer will be done by then, but theres alot of stuff that is going on at the same time that we also need to fix. Presentations and exhibition booths for Gotland Game Awards for example.
It could be fun to actually talk alittle more in depth about what "checkpoints" is, but since its way much cooler to show it instead of describing it through text, I'm going to wait until the end of the week to talk about it when we have video footage! So stay tuned!
The next couple of days will be all about finishing the game mode that we call "Checkpoints". And to also fix some bugs of course and complete 2 new levels. Also, a trailer is coming up, showing the different game modes and some new levels at the end of this week. We hope that the trailer will be done by then, but theres alot of stuff that is going on at the same time that we also need to fix. Presentations and exhibition booths for Gotland Game Awards for example.
It could be fun to actually talk alittle more in depth about what "checkpoints" is, but since its way much cooler to show it instead of describing it through text, I'm going to wait until the end of the week to talk about it when we have video footage! So stay tuned!
fredag 22 maj 2009
Nordic Game Conference 2009

New friends, new experiences, new knowledge, new contacts. We received tons from this years Nordic Game conference. Suda 51, Alex Evans, Starbreeze, Grin, Crytek, Ubisoft and many many more checked out our game and gave us credz and feedback. The whole event that we were lucky enough to be a part of where packed with interesting awesome skillful people who were all really nice fellows that all shared one interest, Games.
The conference for us where a success and an eye-opener, in many ways, towards what we are heading and how we'll get there. Okay we didn't get the "Best new nordic talent" award, but out of all those games submitted we got to the top 5... that's something to be proud of!
So what's next? Swedish game Awards and Gotland Game Awards, are the two main events that we will be participating in next. And after that, all that is left is to release the game, right? We'll it's one thing that we would really love to participate in also. The Dream build play competition. One problem with that is that we might not be able to release the game before that event is over. So then we have to change the release date. But hey, its a long way there and anything can happen!Now we need to get the last finishing touches on the Swedish Game Award entry. And its about time to give away some screenshots from that, a new video containing gameplay footage from lvl 2 is also in the making.









måndag 18 maj 2009
New Website!
New website is up!
Its not finished yet but its something! Currently working on getting all the news from the old site over to this one instead. But we are at the same time having our hands full at the Nordic Game Conference. Busy times! Hope you like it so far!
As the article on the start page explains, we will be doing some blogging about Nordic Game, post pictures and more! Stay tuned!
Its not finished yet but its something! Currently working on getting all the news from the old site over to this one instead. But we are at the same time having our hands full at the Nordic Game Conference. Busy times! Hope you like it so far!
As the article on the start page explains, we will be doing some blogging about Nordic Game, post pictures and more! Stay tuned!
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