onsdag 17 juni 2009

Back to work - Summer 2009


Hello world!
The two last weeks we been rehabilitating from the awesome party Gotland Game Awards brings. We have been recollecting thoughts about the project, taking some days off, and preparing for new milestones and goals. So we could say we have been looking back AND foward in order to analyze were we are and what is needed to be done.

Also, we have been on another trip. This time to Swedish Game Awards where we did not win any price, sadly enough, but we meet alot of sweet people from other universitys around Sweden. Our competitors in the category for "best XNA studio 3.0 game" turned out to be a bunch of really nice sweet persons that where really cool to party with! And I think we made a pretty nice impression too.
Nevertheless even if we didn't win, we received tons of feedback and congratulations on having a great product. So with that in mind we continue develop Vertigo!

Gotland Game Awards gave us alot of sweet comments and feedback too, but i think one of the funniest things where that we introduced a new level. *drum roll* LEVEL 3! Level 3 is taking place in a subway. Its a really straight forward level that depends more on trying to pick up powerups in extreme and I mean, extreme speeds, instead of depending on more classic
platform elements(like jumping from one platform to another).


Now what this level showed us was that people really loves to go fast... so fast that they don't even understand what is happening! So fast that our game from time to time lets the player pop through walls and fall until we restart the game! In other words... too fast! For now anyway.
This is an issue that's placed way up on the agenda, trying to fix the holes and the physics. This is a big part of our game, the speed is what Vertigo is very much about. And trying to find a system for it that work flawlessly is critical of curse. So now we have addressed some bugs, lets get to it and fix these!


New milestones and goals.
Our next major milestone as of now is 29Jun. All the artefact's should be in the game and what should be remaining after that is to fix bugs, rehabilitate levels that do not work, play test ALOT, fix graphical artefact's that might look crappy, and play test some more.
As of now that milestone is really tight. And we might have to push it a few days into July. But it is still too early to say. I hope, for my sake, that we make it :).

The trailer is not currently under development. What we want to create this time is a trailer that shows parts from the whole game. And since we don't have all the playable levels for that we haven't been able to put it together. Therefore it is taking time. But as soon as all the artefact's are in, and the final Particle effects are nailed (and I would say that thats the bad guy taking alot of time). We will start building it. But be calm you will still be served Gameplay clips!

Now i'll get back to work!

tisdag 2 juni 2009

Gotland Game Awards 2009

Currently Gotland Game Awards is in full motion. We are exhibiting and presenting the latest version of Vertigo! So we have had our hands full of work the past week and its not over yet! GGA is just another milestone and we have much more stuff to do. Also this is our next big event to showcase on! Yeah, in all the chaos that GGA brings, we found out that we are also nominated for Swedish Game Awards 2009. Right now I'm almost falling asleep on the computer because I am so tired of Presenting our game and exhibition all day. And I don't even dare to think about SGA.

Disney, tripwire, massive, ubisoft, starbreeze. They all seemed pleased with the presentation and the first day of GGA turns out to be quite a success. We are looking foward to tomorrow and the epic party at Gutekällaren!

for more information about Gotland Game Awards check out http://www.gotlandgameawards.se/