söndag 29 mars 2009

Vertigo Dev Blog!

HEY! Check it out! From this day forth we blog about the production of Vertigo!

We figured... everyone else is doing it... Why won’t we!!!

No just kidding. Its a very delicate process developing a game, especially when your just a few dudes with ALOT of stuff to do. Therefore our beautiful face out through the internetz is kinda suffering from a… well, not such a beautiful face. The website has been up for a long time now (since 9 aug 2008) and it still looks like crap and doesn’t really say a lot about us, the production, or how the game is doing.

So in order for us to gradually get something fancier then what we have, we need to go through a step by step process, and right now we’re at the beginning.

So the first thing we try to fix for you guys is the information. It’s really what it’s all about. Get information about the game!
Get information, get hyped and look forward for the final product (hopefully=)). That’s why we right now is starting this blog, and will completely rewrite everything on the website. The information about Run Jump Duck Entertainment, the "about the game" section and "News" is examples of stuff we really need to fix. The news section is also going to work parallel with the blog but act more like a "headline" page where all the "more important stuff that isn’t about Mao writing about how much work he have on his table right now", is going to be.


So with baby steps we are fixing it! But now let us begin with:


THE VERTIGO DEVELOPERS BLOG!


Its milestone time!
Tomorrow we will for the first time have a new demo made with the XNA plattform ready for testing! This means that we will this week play the game, address bugs, tweak gameplay, and address what do absolutely not work and what works brilliantly. And the most important thing of them all, Fix the problems that may occure.


So at the end of this week, we might have some new screenshots for you! And during this week we will rapport to you about what is happening behind the curtains!


So stay tuned!


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