tisdag 28 april 2009

Time to crunch!


Right now, Olof and Daniel behind me in the office is screaming something about the highscore screen that just won't kick in. The stress today is really high since we are about to show our game tonight at a party for all the company's at the incubator we are sitting in. Simply put, we're crunching!

My desktop is filled with papers since I'm taking a break from trying to master Joomla. I'm posting new sprint-lists and updated artifact-lists so that we know what to do and when to do it (in other words, I'm putting up a new schedule!). Stuff like this is crucial for any game development process. If we don't have a up to date schedule, there's no point of having it, right.
And I think you guys can guess why we have a scheme =P

Last week we had the honor to have a quick visit by Peter Stråle! Peter works as a technical artist at Grin in stockholm and been working on numerous AAA titles such as Ghost Recon Advance Warfighter 2 and Terminator Salvation(oh yeah, and Bionic commando). He were over here to give a lecture at Gotland University and check out our graphical stuff. He gave some really nice feedback on what we should think about and what we had done good/bad. More importantly he liked what he saw and since we are so far into the project we are in the position where everything have already been looked over one or two times.
Anyway, it's always awesome to show our game, especially for the pro's and we like Peter, he is a really sweet professional guy =D!

Anyway, back to the website, sprint-lists and the stress.

Mao signing out -

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